
The Export Operator is used to turn any non deforming/changing
particle mesh into a simple 3ds Max object with keyframes.
All particle motion will be output as single objects along with the relevant
keyframes.
This particle exporter only works with non-deforming/changing particle meshes. Fragments generated by the Fragment Operator can also be exported to single objects in 3ds Max, but the remaining mesh can't. The reason this is the case is that the remaining mesh is changing every frame or sub-frame. This is why it can not be exported to one object.
ON - (Bool) This input data
stream determines whether the operator is considered 'on' or 'off'. You
can connect other operators to this input channel such as a Bool
Helper to activate/deactivate the whole operator.
Time - (Time) This input data stream is used to define the local
time for the operator when the user wants to override the default system
time.
Particle - (Particle) - This input data stream reads in the currently
selected particle group. The data stream MUST be connected
and will be highlighted yellow if it is not.
No Operator Outputs.

Quality - This spinner defines the amount of keyframe reduction
that should be done during the export. A value of 100 means that at each
time step, a keyframe for the exported particle will be created. Lower
values will use an adaptive process to reduce keyframes per exported particle.
When this value gets really low, errors may appear in the exported particle
animation.
Active Time Segment - When this radio button is active, the entire
active time segment is included in the Export process.
Range - When the Range radio button is active, you can set the
From and To spinners to set the time segment you want to be included in
the Export process.
Export - Clicking on this button activates the Export mode and
your non-deforming/non-changing particles are exports to keyframes. When
complete, a new node will be present within your scene with the name TPOP_Export.
Remove - Clicking on the Remove button will delete the TPOP_Export
node in your scene that is associated with the export operation.